The name Räz Lehsho Qegd is derived from the Sylvin language, as Räz Lehsho Qegd was founded by Hèsh, who was culturaly Undermountain.
Climate
Räz Lehsho Qegd has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 19°C (66°F). Räz Lehsho Qegd receives an average of 146 cm/y (57 in/y) of precipitation, most of which comes in the form of rain during the spring. Räz Lehsho Qegd covers an area of nearly 180 km2 (72 mi2), and an average elevation of 7952 m (-16860 ft) above sea level.
Overview
Räz Lehsho Qegd was founded durring the early 14th century in summer of the year 1308, by Hèsh. The establishment of the new community went well, with no major obsticles durring construction.
Räz Lehsho Qegd was built using the conventions of Undermountain durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Räz Lehsho Qegd is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Räz Lehsho Qegd is buildings are arranged arrounded highly ordered system of spacious flagstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The city's cost-cutting-focused defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
Something in your gut tells you that you may be unwelcome in Räz Lehsho Qegd. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.
Civic Infrastructure
Räz Lehsho Qegd possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Räz Lehsho Qegd has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Räz Lehsho Qegd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Lehsho Qegd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Lehsho Qegd's parks.
Räz Lehsho Qegd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Lehsho Qegd.
Räz Lehsho Qegd has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Räz Lehsho Qegd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Räz Lehsho Qegd has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Räz Lehsho Qegd has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Räz Lehsho Qegd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Räz Lehsho Qegd has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Räz Lehsho Qegd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Lehsho Qegd's public wards, blessings, and other arcane systems.
Räz Lehsho Qegd has an Arcane Academy which provides higher education in the arcane sciences.
Räz Lehsho Qegd possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Lehsho Qegd's grid is powered by mana accumulators.
Räz Lehsho Qegd possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Räz Lehsho Qegd has a first rate hospital which caters to anyone in need of long term medical care.
Räz Lehsho Qegd has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Räz Lehsho Qegd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Lehsho Qegd's natural decorations nor waterways.
Räz Lehsho Qegd has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Räz Lehsho Qegd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Räz Lehsho Qegd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Räz Lehsho Qegd is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Räz Lehsho Qegd is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.
Räz Lehsho Qegd's town hall was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.
Due to the actions of local Kami, winter is short in Räz Lehsho Qegd.
The Twigjack near Räz Lehsho Qegd are known to be quite timid.
Räz Lehsho Qegd's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Necromancy energies of tier 3 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 83
Farmers: 138
Farm Laborer: 251
Hunters: 152
Milk Maids: 125
Ranchers: 55
Ranch Hands: 127
Shepherds: 115
Farmland: 172540 m2
Cattle and Similar Creatures: 10703
Poultry: 128442
Swine: 8562
Sheep: 428
Goats: 85
Horses, Mounts, and Beasts of Burden: 4281
Craftsmen
Arms and Toolmakers: 89
Blacksmiths: 87
Bookbinders: 57
Buckle-makers: 62
Cabinetmakers: 104
Candlemakers: 129
Carpenters: 150
Clothmakers: 109
Coach and Harness Makers: 46
Coopers: 104
Copper, Brass, Tin, Zinc, and Lead Workers: 59
Copyists: 42
Cutlers: 34
Fabricworkers: 101
Farrier: 219
Furriers: 28
Glassworkers: 171
Gunsmiths: 92
Harness-Makers: 40
Hatters: 83
Hosiery Workers: 31
Jewelers: 48
Leatherwrights: 107
Locksmiths: 44
Matchstick makers: 67
Musical Instrument Makers: 65
Painters, Structures and Fixtures: 54
Paper Workers: 61
Plasterers: 59
Pursemakers: 70
Roofers: 45
Ropemakers: 42
Rugmakers: 41
Saddlers: 77
Scabbardmakers: 96
Scalemakers: 45
Scientific, Surgical, and Optical Instrument Makers: 27
Sculptors, Structures and Fixtures: 41
Shoemakers: 41
Soap and Tallow Workers: 167
Tailors: 219
Tanners: 56
Upholsterers: 65
Watchmakers: 57
Weavers: 125
Whitesmiths: 34
Merchants
Adventuring Goods Retellers: 28
Arcana Sellers: 29
Beer-Sellers: 55
Booksellers: 70
Butchers: 107
Chandlers: 112
Chicken Butchers: 120
Entrepreneurs: 42
Fine Clothiers: 115
Fishmongers: 99
Florists: 25
Potion Sellers: 72
Resellers: 186
Spice Merchants: 58
Wine-sellers: 85
Wheelwright: 71
Woodsellers: 42
Service workers
Bakers: 251
Barbers: 174
Coachmen: 61
Cooks: 171
Doctors: 98
Gamekeepers: 67
Grooms: 36
Hairdressers: 152
Healers: 114
Housekeepers: 142
Housemaids: 225
House Stewards: 122
Inns: 40
Laundry maids: 80
Maidservants: 142
Nursery Maids: 82
Pastrycooks: 147
Restaurateur: 178
Tavern Keepers: 171
Specialized Laborer
Ashworkers: 60
Bleachers: 39
Chemical Workers: 24
Coal Heavers: 91
In-Town Couriers: 101
Long Haul Couriers: 97
Dockyard Workers: 87
Gas Workers: 21
Hay Merchants: 35
Leech Collectors: 108
Millers: 101
Miners: 97
Oilmen and Polishers: 65
Postmen: 107
Pure Finder: 53
Skinners: 129
Sugar Refiners: 24
Tosher: 64
Warehousemen: 142
Watercarriers: 83
Watermen, Bargemen, etc.: 118
Skilled Laborers
Accountants: 56
Alchemist: 65
Clerk: 87
Dentists: 43
Educators: 114
Engineers: 62
Gardeners: 44
Mages: 31
Plumbers: 45
Pharmacist: 52
Professors: 18
Scientists: 31
Wizards: 18
Civil Servants
Adventurers: 42
Bankers: 60
Civil Clerks: 99
Civic Iudex: 48
Consultants: 27
Exorcist: 95
Fixers: 50
Kami Clerk: 77
Landlords: 77
Lawyers: 52
Legend Keepers: 77
Militia Officers: 475
Monks, Monastic: 142
Monks, Civic: 138
Historian, Oral: 91
Historian, Textual: 51
Policemen, Sheriffs, etc.: 95
Priests: 178
Rangers: 58
Rat Catchers: 63
Scholars: 69
Spiritualist: 80
Slayers: 24
Storytellers: 182
Military Officers: 142
Cottage Industries
Brewers: 142
Comfort Services: 158
Enchanters: 48
Herbalists: 48
Jaminators: 142
Needleworkers: 133
Potters: 70
Preserve Makers: 138
Quilters: 62
Seamsters: 285
Spinners: 138
Tinker: 47
Weaver: 118
Artists
Actors: 45
Architects: 16
Bards: 67
Costumers: 25
Dancers: 50
Drafters: 27
Engravers: 34
Fine Furniture Carpenters: 20
Glaziers: 44
Inlayers: 42
Musicians: 129
Painters, Art: 22
Playwrights: 44
Sculptors, Art: 37
Wood Carvers: 138
Writers: 138
Produce Industries
Butter Churners: 147
Canners: 122
Cheesmakers: 147
Ice Merchants: 18
Millers: 89
Picklers: 72
Smokers: 52
Stockmakers: 47
Tobacconists: 66
Tallowmakers: 99
16392 of Räz Lehsho Qegd's population work within a Foundational Occupation.
963 work in Agriculture
3590 work as Craftsmen
1316 work as Merchants
2453 work as Service Workers
1646 work as General Laborers
666 work as Skilled Laborers
2492 work as Civil Servants
1529 work in Cottage Industries
878 work as Artists
859 work in Produce Industries
25138 of Räz Lehsho Qegd's population do not work in a formal occupation, but do contribute to the local economy. 1284 (3%) are noncontributers.
Points of Interest
Räz Lehsho Qegd has a substantial mill pond located a short distance from town.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Räz Lehsho Qegd was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Räz Lehsho Qegd lost 104 people, 293 livestock, and 93 buildings. The conflict ended after roughly 117, when members of Räz Lehsho Qegd's militia enacted an operation to destroy a particular research site. The operation was complicated by enemy spies who revealed the militia's plan. The conflict ended with needing to break through the enemy's lines, which ended in a stalemate for Räz Lehsho Qegd's forces. The war is remembered in legend by Räz Lehsho Qegd's bards, historians, and legend keepers.